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Music for Video Games

Hi, I'm Paul Stakounis, UK-based music composer and producer. 

The music I make includes: 

  • cinematic electro-orchestral themes for story beats & emotional sequences,

  • beat-driven electronica for action, arcade and racing games,

  • structured ambient for relaxing, building or puzzle games.

While you're here, have a listen to some of my work, check out my recent clients, and scroll down to find out why you might want to work with me. 

Listen to my work

Adaptive Music Themes 

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Recent Projects & Clients

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  • Worked with the client to define stylistic goals

  • Established clear & objective quality benchmarks for deliverables

  • Formulated project milestones and deliverable dates

  • Organised and submitted all deliverables according to milestone deadlines

  • Created unique musical themes for different game worlds, race modes and menus

PS5, XBox X/S, Nintendo Switch & Steam

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Additional diegetic music

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Juice Immersive

Adaptive music for AR campaign

Talk to me because: 

  • I’m technically minded, creative and sensitive to the commercial realities of production, so I can communicate meaningfully with all members of the project team

  • I understand that development is complex, challenging and that game scope can change

  • I know how to integrate into teams and support the vision of creative leaders

  • I’m dependable, adaptable, and organised

  • I can work solo to help manage project costs, and I can build teams around more complex or time intensive projects

  • I can act as an audio consultant for less established teams looking to understand the audio needs of their game

Join Our Community

Are you a talented music composer, arranger or performer? Small Phases Music is always looking to expand our community network. Get in touch if you have ideas for a collaborative project or would like to be added to our roster of performers.

Contact me

Start a conversation about your game to discover what I can do to help you. 

Thanks for starting a conversation!

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